For example: a damaged ship can be repaired for free by teleporting aboard the repair depot, killing the operator, and manipulating the repair screen. It can now have multiple pages.-Added support for out-of-order starmap syncing.
It can be somewhat glitchy.-Pilot bots can now line up to the next waypoint when not in combat-Engineer bots shouldnt startup the ship shields while in green alert.-Ships now have inherent qualities based on their type-You can now zoom in while operating a turret by pressing left ctrl-Optional Iron Man mode added that will delete your save file upon ship death-Hosts can now name the game and their ship two separate things, this allows two games to have the same ship name without any unexpected issues-New: Focused Laser Turret. This will allow the galaxy to be regenerated with the new content while saving relevant data when it can be kept (mission data, ship components, crew level, etc).This should enable us to keep your save files working for much longer than before as we add new content to the game.-Removed Auto Turret component from shops.This should help with repairing the hull-Improvements to piloting AIFixes-Added additional filtering for save file names to prevent some saving issues-Spacebar now should properly center the starmap-Guns should no longer file while a dialogue window is open-Fixed some problems with shop networking that would prevent clients from seeing a shops inventory-Fixed networking issues with planetary creatures that caused them to behave incorrectly-Fixed issue with Hunt the Resolution mission that prevented proper registration of the ship kill-Fixed issue that caused waypoints to not show up for the pilot-Sector discovered percent now shows percent of sectors visited in galaxy-Fixed music playback to prevent overlapping music tracks-Fixed issue that prevented players from being able to close the buy/trade dropdown when in the shop menu-Fixed an issue with piloting controls / camera alignment-Fixed an issue with galaxy path building when a game is reset Known Issues-Some issues have been seen with crew bot networking-Some audio crackling has been observed-Bandits will sometimes not spawn / fall through the level on certain planets Changes-Some changes to music playback / track selection-NPCs now show up as humanoid lifeforms when doing a targeted lifeform scan-Tweaks to infected spore speed-System Instance meshes have been optimized and improved Fixes-Fixed an issue with ship alarm sound effects-Fixed a collision issue found in the frozen wasteland planet-Fixed a random pistol asset found in the frozen wasteland planet-Fixed a collision issue found on the W.D Cruiser Class starship-Fixed a regression in how turrets are handled on clients-Fixed an input / scrollview issue with the continue game menu on some resolutions-Fixed an issue that caused save files to not be overwritten properly when overwriting a save file after loading-Fixed an issue with W. Cruiser engineer screens in the engine room-Fixed an issue that didnt properly un-apply the exosuit sound state when disconnecting while wearing the exosuit-Fixed an issue with the megaturret beam visuals Known Issues-Shops will sometimes incorrectly sync their inventory to clients if the player joined while in range of a shop-Some issues have been seen with crew bot networking-Some audio crackling has been observed-Bandits will sometimes not spawn / fall through the level on certain planets Thanks for your time! This update ended up being an interesting one, we got to add two things weve been excited about for a while: the Exo Suit and the Hand Held Scanner!